Today marks the first meeting of "Red Carpet Games", and we are excited to share the first details of our product. We are developing a turn-based strategy game that draws inspiration from both standards set by traditional board games and classic arcade game paradigms.
Due to our game being designed from the ground up without using a template, we are having to design the mechanics from scratch on paper. As our game is turn-based and will be using a "game map", we will be implementing it as a board game first and foremost, and then including in AI and automation in order to port it to digital platforms.
Matters discussed in our first meeting include:
- The aim of the game is to get from one side of the map to the other
- A three-player idea was discussed, where a third player can control the environment and make the game harder or easier for two individual players.
- Combat system for when people land on the same slot on the board
- Discussion of map size, particularly width. We will be making two or three different board sizes in order to test the competitiveness of each one. We want to encourage free movement within the "game map" while restricting it enough to provide a challenge and forcing collision with both obstacles and other players
- Axes of player movement of the map has been discussed
- The map should be an exact mirror for all players, meaning they will have to cross the same obstacles and nobody will be at a disadvantage
- We aim to be playtesting the first draft of the game internally against each other by the end of March, and tweaking it from there.
- Once boardgame is complete, the digital version will be developed using Unity 5.
More updates in the coming days as development progresses.
Thanks for reading and following,
The Red Carpet!

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