Tuesday, 12 May 2015

Art Reveal: Game Board!

Hi all, It would appear we have been doing more doing than talking for the past little while. Playtesting of the game started back in March, and after refining the game's mechanics using a concept game board (below), work began on the art assets. 

We are very excited to show you a small glimpse of what is to come, as we now have the completed game board that will be used for both the physical product and in the digital version, and with it comes the grand reveal.

This image is scaled down by quite a factor, but it does look vibrant. And to not just leave it at that, here are the playable sheep for the two teams, red and blue.



And that's about as much as we have to show for this occasion. But, the team are continuing to develop and draw, and we will have much more coming your way soon.

Thank you for joining us on the Red Carpet!

Tuesday, 5 May 2015

Art assets coming togther

Hello all!

Having a word with our art team things are nearly done for the boardgame art assets so testing with a wider audience will soon be a thing which is always nice to see ! :D

Once the boardgame is finalised and testing has become complete it will be finally time to try our luck at porting this game onto a digital format. Considering Unity to really polish our scripting and devolpment skills with the engine in order to gain some valuable learning experience !


Hope you guys had a great weekend :D



Monday, 27 April 2015

Updates!

Hello folks,

Sorry for the long pause between updates and hope your still reading. Currently we are working through art assets for our boardgame and hoping when finished to quickly move onto the hard product before starting the digital game.

Works moving at a pretty casual pace to allow a free flow of creativity and with our new art member on board the games starting to take shape.

Just a quick little post to keep you guys in the loop, hopefully we can share some screen shots with you guys soon over the coming weeks!

Thanks for reading :)

The Red Carpet !

Thursday, 9 April 2015

The Art Store

Hello all,

This past week we revised our rule set to fine tune the game so that we are ready to begin implementing it in full. We're very close to taking that step and making this a reality. But first, you have two designers who are filled with different skills across marketing, programming, documentation, art, creative writing and business. But while we may be jack of all trades with a little extra, there are certain specialisms that can benefit more from adding a dedicated role to our team.

This week we sent out a rally cry to find the talent who can round out our team with a focus in art skills beyond mock designs in Paint or Adobe Fireworks.

Our company logo has been in development over the Easter weekend into this week and it'll be posted here in due time, but we're now also compiling a list of art assets that will be required to move our game from the chesspiece-and-paper form into a more substantial product, and our new partner will be trying his hand at designing the aesthetic of these assets once that list has been finalised later this week.

We'd also like to apologise for a lack of updates recently but we are hard at work making sure that every time we have something to announce or share with you, that it will be something meaningful.

Watch this space because the Red Carpet is rolling and it's going to be gaining momentum when the assets are ready, the rulebook is ready and we crack open our software and begin putting together something that we can be proud of.

Thank you for your ongoing support.

Monday, 30 March 2015

Documenting the Rules

We're sorry that we've not been keeping the blog activity up. However, we do have some small news to share.

As playtesting has been ongoing, the gameplay design has been undergoing regular maintenance and tweaking in order to work out all of the potential issues. Things that have been focused on include the length of time that a single playthrough can take, repercussions of combat, and alternate ways for the endgame to change.

From the design discussions, we have been writing and designing a layout for a rulebook which will provide a comprehensive manual on how everything works in the game. We will be using this to guide players when we take the game to the public for beta testing in the near-future. From that point, the rules will continue to be tweaked to create the optimal experience for the players.

In the meantime, we've been having a lot of fun trying out all of the different ideas and alternative methods that have sprung up during our playtesting, and hope that we've almost found the gameplay that allows the game to be fun and open-ended while curbing disorganisation and chaos.

A team meeting will be taking place this week to discuss our next steps, and we will keep you informed as the process develops.

Thank you for reading, from the Red Carpet!

Wednesday, 25 March 2015

Playtest 2!

Hello all,

Sorry for the silence the last few days, however we are back with a quick update on our progress. Last night Charlie completed a second playthrough of the game with some minor tweaks to the original rule set, don't want to give much away hopefully we can have some form of visual first pass of the rule set up for your viewing pleasure in future posts.

This new rule set added to the games making it not only more competitive but more fun, some rules and parts of the game need a bit more testing and work but believe we are on the right track. Wont be long until we get a more structured test on the go and finally be confident with our work to move onto the digital p[project.

Thanks for reading folks we appreciate it ! :D

Saturday, 21 March 2015

First Ever Playtest

Hello Readers,

After some discussion about the games board and tweaking a few minor details we were ready for our first test and run through of the game. We tested our initial ideas out and seen how they played out making the boardgame last a big too long as we both agreed on a new structure for the game.


We decided to make the game a bit more fast paced and believe many of the things discussed in our first play test will improve the player experience and make for a more competitive and exciting mobile game. Our next stage is to test out these new ideas to ensure they feel nice and playable before we try and test with an outside audience. Just another quick post tonight so stay tuned folks and thanks for reading ! :D