Monday, 30 March 2015

Documenting the Rules

We're sorry that we've not been keeping the blog activity up. However, we do have some small news to share.

As playtesting has been ongoing, the gameplay design has been undergoing regular maintenance and tweaking in order to work out all of the potential issues. Things that have been focused on include the length of time that a single playthrough can take, repercussions of combat, and alternate ways for the endgame to change.

From the design discussions, we have been writing and designing a layout for a rulebook which will provide a comprehensive manual on how everything works in the game. We will be using this to guide players when we take the game to the public for beta testing in the near-future. From that point, the rules will continue to be tweaked to create the optimal experience for the players.

In the meantime, we've been having a lot of fun trying out all of the different ideas and alternative methods that have sprung up during our playtesting, and hope that we've almost found the gameplay that allows the game to be fun and open-ended while curbing disorganisation and chaos.

A team meeting will be taking place this week to discuss our next steps, and we will keep you informed as the process develops.

Thank you for reading, from the Red Carpet!

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